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AI Insights · Timothy · July 2022

Top 5 Sandbox-like Games in Oceania: Q2 2022 Performance

Discover the performance trends of the top 5 sandbox-like games in Oceania during Q2 2022, including metrics like weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games in Oceania: Q2 2022 Performance

During the second quarter of 2022, the top 5 sandbox-like games in Oceania showcased varied performance metrics in terms of weekly downloads, revenue, and active users. These insights, derived from Sensor Tower data, provide a comprehensive overview of how each game fared.

Roblox demonstrated a fluctuating revenue trend, starting at around $615K at the end of March and experiencing a dip to $422K in early May, before recovering to approximately $550K by the end of June. Weekly downloads peaked mid-April at 36.2K and saw a low of 23.7K in late May. The active user base showed a steady increase, growing from 1.3M at the start of April to nearly 1.44M by the end of June.

Minecraft saw a gradual decline in weekly revenue from $95K at the end of March to $54K by mid-June, with a slight rebound to $64K at the end of the quarter. Downloads followed a similar pattern, peaking at 5.6K in mid-April and dropping to around 3.9K by mid-June. The active user count remained relatively stable, hovering around 340K throughout the quarter.

IMVU: 3D Avatar Creator & Chat experienced a decrease in weekly revenue from $12.7K at the end of March to $6.2K by the end of June. Downloads fluctuated slightly, peaking at 2.3K in early June and dropping to 1.6K at the end of May. Active users showed a slight decline from 11K in late March to 10K by the end of June.

PK XD: Fun, friends & games presented an interesting revenue trend, starting at $5.3K at the end of March, peaking at $9.2K in early May, and then stabilizing at around $6.3K by the end of June. Downloads saw a significant increase in early May, reaching 13.7K, before stabilizing around 6.3K to 8.8K towards the end of the quarter. Active users peaked at 53.4K in early May and settled around 43.2K by the end of June.

ZEPETO: Avatar, Connect & Live experienced a consistent decline in weekly revenue, starting at $5.3K at the end of March and decreasing to $2.3K by the end of June. Downloads followed a similar trend, peaking at 2.8K in late March and dropping to 1.6K by the end of June. Active users fluctuated slightly, peaking at 26.4K in late May and settling around 21.6K by the end of June.

For more detailed insights and data on these top-performing sandbox-like games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022